Specter
Medium Undead chaotic evil
- Armor Class: 12
- Hit Points: 22 (5d8)
- Speed: hover True ft. walk 0 ft. fly 50 ft.
- Challenge Rating: 1 (200 XP)
- Source: 5.1 SRD (2015 MM), page 346
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 1 (-5) |
14 (+2) |
11 (+0) |
10 (+0) |
10 (+0) |
11 (+0) |
- Skills:
- Damage Immunities: necrotic, poison
- Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands all languages it knew in life but can't speak
Special Abilities
- Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Licensing – Markdown Format