Shambling Mound
Large Plant unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 136 (16d10+48)
- Speed: walk 20 ft. swim 20 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: 5.1 SRD (2015 MM), page 345
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
8 (-1) |
16 (+3) |
5 (-3) |
10 (+0) |
5 (-3) |
- Skills: stealth +2
- Damage Immunities: lightning
- Damage Resistances: cold, fire
- Condition Immunities: blinded, deafened, exhaustion
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages:
Special Abilities
- Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
- Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
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