Satyr
Medium Fey chaotic neutral
- Armor Class: 14 (leather armor)
- Hit Points: 31 (7d8)
- Speed: walk 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 344
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
11 (+0) |
12 (+1) |
10 (+0) |
14 (+2) |
- Skills: perception +2, performance +6, stealth +5
- Senses: passive Perception 12
- Languages: Common, Elvish, Sylvan
Special Abilities
- Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Variant: Panpipes: Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
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