Sahuagin
Medium Humanoid lawful evil
- Armor Class: 12 (natural armor)
- Hit Points: 22 (4d8+4)
- Speed: walk 30 ft. swim 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 343
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
11 (+0) |
12 (+1) |
12 (+1) |
13 (+1) |
9 (-1) |
- Skills: perception +5
- Senses: darkvision 120 ft., passive Perception 15
- Languages: Sahuagin
Special Abilities
- Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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