Planetar
Large Celestial lawful good
- Armor Class: 19 (natural armor)
- Hit Points: 200 (16d10+112)
- Speed: walk 40 ft. fly 120 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: 5.1 SRD (2015 MM), page 262
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
20 (+5) |
24 (+7) |
19 (+4) |
22 (+6) |
25 (+7) |
- Saving Throws: Con +12, Wis +11, Cha +12
- Skills: perception +11
- Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened
- Senses: truesight 120 ft., passive Perception 21
- Languages: all, telepathy 120 ft.
Special Abilities
- Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
- Divine Awareness: The planetar knows if it hears a lie.
- Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
- Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The planetar makes two melee attacks.
- Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
- Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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