Orc
Medium Humanoid chaotic evil
- Armor Class: 13 (hide armor)
- Hit Points: 15 (2d8+6)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 339
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
16 (+3) |
7 (-2) |
11 (+0) |
10 (+0) |
- Skills: intimidation +2
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Orc
Special Abilities
- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
- Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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