Octopus
Small Beast unaligned
- Armor Class: 12
- Hit Points: 3 (1d6)
- Speed: walk 5 ft. swim 30 ft.
- Challenge Rating: 0 (25 XP)
- Source: 5.1 SRD (2015 MM), page 384
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 4 (-3) |
15 (+2) |
11 (+0) |
3 (-4) |
10 (+0) |
4 (-3) |
- Skills: perception +2, stealth +4
- Senses: darkvision 30 ft., passive Perception 12
- Languages:
Special Abilities
- Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing: The octopus can breathe only underwater.
Actions
- Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
- Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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