Nightmare
Large Fiend neutral evil
- Armor Class: 13 (natural armor)
- Hit Points: 68 (8d10+24)
- Speed: walk 60 ft. fly 90 ft.
- Challenge Rating: 3 (700 XP)
- Source: 5.1 SRD (2015 MM), page 336
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
15 (+2) |
16 (+3) |
10 (+0) |
13 (+1) |
15 (+2) |
- Skills:
- Damage Immunities: fire
- Senses: passive Perception 11
- Languages: understands Abyssal, Common, and Infernal but can't speak
Special Abilities
- Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
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