Nalfeshnee
Large Fiend chaotic evil
- Armor Class: 18 (natural armor)
- Hit Points: 184 (16d10+96)
- Speed: walk 20 ft. fly 30 ft.
- Challenge Rating: 13 (10,000 XP)
- Source: 5.1 SRD (2015 MM), page 272
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
10 (+0) |
22 (+6) |
19 (+4) |
12 (+1) |
15 (+2) |
- Saving Throws: Con +11, Int +9, Wis +6, Cha +7
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 11
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Magic Resistance: The nalfeshnee has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
- Horror Nimbus (Recharge 5-6): The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
- Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
- Variant: Summon Demon (1/Day): The demon chooses what to summon and attempts a magical summoning.
A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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