Minotaur Skeleton
Large Undead lawful evil
- Armor Class: 12 (natural armor)
- Hit Points: 67 (9d10+18)
- Speed: walk 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: 5.1 SRD (2015 MM), page 346
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
11 (+0) |
15 (+2) |
6 (-2) |
8 (-1) |
5 (-3) |
- Skills:
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages: understands Abyssal but can't speak
Special Abilities
- Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
- Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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