Merrow
Large Monstrosity chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 45 (6d10+12)
- Speed: walk 10 ft. swim 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: 5.1 SRD (2015 MM), page 332
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
15 (+2) |
8 (-1) |
10 (+0) |
9 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Abyssal, Aquan
Special Abilities
- Amphibious: The merrow can breathe air and water.
Actions
- Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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