Magmin
Small Elemental chaotic neutral
- Armor Class: 14 (natural armor)
- Hit Points: 9 (2d6+2)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 329
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
15 (+2) |
12 (+1) |
8 (-1) |
11 (+0) |
10 (+0) |
- Skills:
- Damage Immunities: fire
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Ignan
Special Abilities
- Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
- Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
- Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Licensing – Markdown Format