Mage
Medium Humanoid any alignment
- Armor Class: 12 (15 with mage armor)
- Hit Points: 40 (9d8)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: 5.1 SRD (2015 MM), page 400
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
14 (+2) |
11 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
- Saving Throws: Int +6, Wis +4
- Skills: arcana +6, history +6
- Senses: passive Perception 11
- Languages: any four languages
Special Abilities
-
Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
-
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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