Lizardfolk
Medium Humanoid neutral
- Armor Class: 15 (natural armor, shield)
- Hit Points: 22 (4d8+4)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 326
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
10 (+0) |
13 (+1) |
7 (-2) |
12 (+1) |
7 (-2) |
- Skills: perception +3, stealth +4, survival +5
- Senses: passive Perception 13
- Languages: Draconic
Special Abilities
- Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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