Lion
Large Beast unaligned
- Armor Class: 12
- Hit Points: 26 (4d10+4)
- Speed: walk 50 ft.
- Challenge Rating: 1 (200 XP)
- Source: 5.1 SRD (2015 MM), page 383
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
15 (+2) |
13 (+1) |
3 (-4) |
12 (+1) |
8 (-1) |
- Skills: perception +3, stealth +6
- Senses: passive Perception 13
- Languages:
Special Abilities
- Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Pounce: If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
- Running Leap: With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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