Lemure
Medium Fiend lawful evil
- Armor Class: 7
- Hit Points: 13 (3d8)
- Speed: walk 15 ft.
- Challenge Rating: 0 (25 XP)
- Source: 5.1 SRD (2015 MM), page 278
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
5 (-3) |
11 (+0) |
1 (-5) |
11 (+0) |
3 (-4) |
- Skills:
- Damage Immunities: fire, poison
- Damage Resistances: cold
- Condition Immunities: charmed, frightened, poisoned
- Senses: darkvision 120 ft., passive Perception 10
- Languages: understands infernal but can't speak
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the lemure's darkvision.
- Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
- Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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