Kobold
Small Humanoid lawful evil
- Armor Class: 12
- Hit Points: 5 (2d6-2)
- Speed: walk 30 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: 5.1 SRD (2015 MM), page 324
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
15 (+2) |
9 (-1) |
8 (-1) |
7 (-2) |
8 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 8
- Languages: Common, Draconic
Special Abilities
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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