Iron Golem
Large Construct unaligned
- Armor Class: 20 (natural armor)
- Hit Points: 210 (20d10+100)
- Speed: walk 30 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: 5.1 SRD (2015 MM), page 317
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
9 (-1) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
- Skills:
- Damage Immunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120 ft., passive Perception 10
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Multiattack: The golem makes two melee attacks.
- Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
- Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
- Poison Breath (Recharge 5-6): The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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