Hobgoblin
Medium Humanoid lawful evil
- Armor Class: 18 (chain mail, shield)
- Hit Points: 11 (2d8+2)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 322
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
12 (+1) |
12 (+1) |
10 (+0) |
10 (+0) |
9 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Goblin
Special Abilities
- Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
- Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
- Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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