Hell Hound
Medium Fiend lawful evil
- Armor Class: 15 (natural armor)
- Hit Points: 45 (7d8+14)
- Speed: walk 50 ft.
- Challenge Rating: 3 (700 XP)
- Source: 5.1 SRD (2015 MM), page 321
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
12 (+1) |
14 (+2) |
6 (-2) |
13 (+1) |
6 (-2) |
- Skills: perception +5
- Damage Immunities: fire
- Senses: darkvision 60 ft., passive Perception 15
- Languages: understands Infernal but can't speak it
Special Abilities
- Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5-6): The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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