Guardian Naga
Large Monstrosity lawful good
- Armor Class: 18 (natural armor)
- Hit Points: 127 (15d10+45)
- Speed: walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: 5.1 SRD (2015 MM), page 336
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
18 (+4) |
16 (+3) |
16 (+3) |
19 (+4) |
18 (+4) |
- Saving Throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Skills:
- Damage Immunities: poison
- Condition Immunities: charmed, poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Celestial, Common
Special Abilities
- Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
-
Spellcasting: The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
-
Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slot): true seeing
Actions
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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