Grimlock
Medium Humanoid neutral evil
- Armor Class: 11
- Hit Points: 11 (2d8+2)
- Speed: walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: 5.1 SRD (2015 MM), page 318
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
12 (+1) |
9 (-1) |
8 (-1) |
6 (-2) |
- Skills: athletics +5, perception +3, stealth +3
- Condition Immunities: blinded
- Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages: Undercommon
Special Abilities
- Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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