Gray Ooze
Medium Ooze unaligned
- Armor Class: 8
- Hit Points: 22 (3d8+9)
- Speed: walk 10 ft. climb 10 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 338
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
6 (-2) |
16 (+3) |
1 (-5) |
6 (-2) |
2 (-4) |
- Skills: stealth +2
- Damage Resistances: acid, cold, fire
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages:
Special Abilities
- Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
- False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
- Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
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