Goblin
Small Humanoid neutral evil
- Armor Class: 15 (leather armor, shield)
- Hit Points: 7 (2d6)
- Speed: walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: 5.1 SRD (2015 MM), page 315
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
14 (+2) |
10 (+0) |
10 (+0) |
8 (-1) |
8 (-1) |
- Skills: stealth +6
- Senses: darkvision 60 ft., passive Perception 9
- Languages: Common, Goblin
Special Abilities
- Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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