Gladiator
Medium Humanoid any alignment
- Armor Class: 16 (studded leather, shield)
- Hit Points: 112 (15d8+45)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: 5.1 SRD (2015 MM), page 399
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
15 (+2) |
16 (+3) |
10 (+0) |
12 (+1) |
15 (+2) |
- Saving Throws: Str +7, Dex +5, Con +6
- Skills: athletics +10, intimidation +5
- Senses: passive Perception 11
- Languages: any one language (usually Common)
Special Abilities
- Brave: The gladiator has advantage on saving throws against being frightened.
- Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
- Multiattack: The gladiator makes three melee attacks or two ranged attacks.
- Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
- Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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