Glabrezu
Large Fiend chaotic evil
- Armor Class: 17 (natural armor)
- Hit Points: 157 (15d10+75)
- Speed: walk 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: 5.1 SRD (2015 MM), page 271
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
15 (+2) |
21 (+5) |
19 (+4) |
17 (+3) |
16 (+3) |
- Saving Throws: Str +9, Con +9, Wis +7, Cha +7
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 13
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Innate Spellcasting: The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
- Magic Resistance: The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
- Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
- Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
- Variant: Summon Demon (1/Day): The demon chooses what to summon and attempts a magical summoning.
A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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