Giant Sea Horse
Large Beast unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 16 (3d10)
- Speed: walk 0 ft. swim 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 378
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
15 (+2) |
11 (+0) |
2 (-4) |
12 (+1) |
5 (-3) |
- Skills:
- Senses: passive Perception 11
- Languages:
Special Abilities
- Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Water Breathing: The sea horse can breathe only underwater.
Actions
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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