Giant Scorpion
Large Beast unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 52 (7d10+14)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: 5.1 SRD (2015 MM), page 378
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
13 (+1) |
15 (+2) |
1 (-5) |
9 (-1) |
3 (-4) |
- Skills:
- Senses: blindsight 60 ft., passive Perception 9
- Languages:
Actions
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
- Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
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