Giant Octopus
Large Beast unaligned
- Armor Class: 11
- Hit Points: 52 (8d10+8)
- Speed: walk 10 ft. swim 60 ft.
- Challenge Rating: 1 (200 XP)
- Source: 5.1 SRD (2015 MM), page 377
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
13 (+1) |
13 (+1) |
4 (-3) |
10 (+0) |
4 (-3) |
- Skills: perception +4, stealth +5
- Senses: darkvision 60 ft., passive Perception 14
- Languages:
Special Abilities
- Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
- Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing: The octopus can breathe only underwater.
Actions
- Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
- Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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