Giant Goat
Large Beast unaligned
- Armor Class: 11 (natural armor)
- Hit Points: 19 (3d10+3)
- Speed: walk 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 376
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
11 (+0) |
12 (+1) |
3 (-4) |
12 (+1) |
6 (-2) |
- Skills:
- Senses: passive Perception 11
- Languages:
Special Abilities
- Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
- Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
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