Ghast
Medium Undead chaotic evil
- Armor Class: 13
- Hit Points: 36 (8d8)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: 5.1 SRD (2015 MM), page 311
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
17 (+3) |
10 (+0) |
11 (+0) |
10 (+0) |
8 (-1) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common
Special Abilities
- Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
- Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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