Erinyes
Medium Fiend lawful evil
- Armor Class: 18 (plate)
- Hit Points: 153 (18d8+72)
- Speed: walk 30 ft. fly 60 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: 5.1 SRD (2015 MM), page 276
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
18 (+4) |
14 (+2) |
14 (+2) |
18 (+4) |
- Saving Throws: Dex +7, Con +8, Wis +6, Cha +8
- Skills:
- Damage Immunities: fire, poison
- Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 12
- Languages: Infernal, telepathy 120 ft.
Special Abilities
- Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
- Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The erinyes makes three attacks
- Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
- Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
- Variant: Rope of Entanglement: Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.
Reactions
- Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
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