Elephant
Huge Beast unaligned
- Armor Class: 12 (natural armor)
- Hit Points: 76 (8d12+24)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: 5.1 SRD (2015 MM), page 371
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
9 (-1) |
17 (+3) |
3 (-4) |
11 (+0) |
6 (-2) |
- Skills:
- Senses: passive Perception 10
- Languages:
Special Abilities
- Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
- Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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