Dretch
Small Fiend chaotic evil
- Armor Class: 11 (natural armor)
- Hit Points: 18 (4d6+4)
- Speed: walk 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: 5.1 SRD (2015 MM), page 270
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
11 (+0) |
12 (+1) |
5 (-3) |
8 (-1) |
3 (-4) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
- Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
- Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
- Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
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