Dragon Turtle
Gargantuan Dragon neutral
- Armor Class: 20 (natural armor)
- Hit Points: 341 (22d20+110)
- Speed: walk 20 ft. swim 40 ft.
- Challenge Rating: 17 (18,000 XP)
- Source: 5.1 SRD (2015 MM), page 303
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
10 (+0) |
20 (+5) |
10 (+0) |
12 (+1) |
12 (+1) |
- Saving Throws: Dex +6, Con +11, Wis +7
- Skills:
- Damage Resistances: fire
- Senses: darkvision 120 ft., passive Perception 11
- Languages: Aquan, Draconic
Special Abilities
- Amphibious: The dragon turtle can breathe air and water.
Actions
- Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
- Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
- Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
- Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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