Deep Gnome (Svirfneblin)
Small Humanoid neutral good
- Armor Class: 15 (chain shirt)
- Hit Points: 16 (3d6+6)
- Speed: walk 20 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: 5.1 SRD (2015 MM), page 315
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
14 (+2) |
14 (+2) |
12 (+1) |
10 (+0) |
9 (-1) |
- Skills: investigation +3, perception +2, stealth +4
- Senses: darkvision 120 ft., passive Perception 12
- Languages: Gnomish, Terran, Undercommon
Special Abilities
- Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Innate Spellcasting: The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
- War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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