Cultist
Medium Humanoid any non-good alignment
- Armor Class: 12 (leather armor)
- Hit Points: 9 (2d8)
- Speed: walk 30 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: 5.1 SRD (2015 MM), page 398
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
12 (+1) |
10 (+0) |
10 (+0) |
11 (+0) |
10 (+0) |
- Skills: deception +2, religion +2
- Senses: passive Perception 10
- Languages: any one language (usually Common)
Special Abilities
- Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.
Actions
- Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
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