Chuul
Large Aberration chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 93 (11d10+33)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: 5.1 SRD (2015 MM), page 267
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
10 (+0) |
16 (+3) |
5 (-3) |
11 (+0) |
5 (-3) |
- Skills: perception +4
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: understands Deep Speech but can't speak
Special Abilities
- Amphibious: The chuul can breathe air and water.
- Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
- Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
- Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
- Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Licensing – Markdown Format