Bone Devil
Large Fiend lawful evil
- Armor Class: 19 (natural armor)
- Hit Points: 142 (15d10+60)
- Speed: walk 40 ft. fly 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: 5.1 SRD (2015 MM), page 275
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
18 (+4) |
13 (+1) |
14 (+2) |
16 (+3) |
- Saving Throws: Int +5, Wis +6, Cha +7
- Skills: deception +7, insight +6
- Damage Immunities: fire, poison
- Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 9
- Languages: Infernal, telepathy 120 ft.
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The devil makes three attacks: two with its claws and one with its sting.
- Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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