Bandit Captain
Medium Humanoid any non-lawful alignment
- Armor Class: 15 (studded leather)
- Hit Points: 65 (10d8+20)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: 5.1 SRD (2015 MM), page 397
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
16 (+3) |
14 (+2) |
14 (+2) |
11 (+0) |
14 (+2) |
- Saving Throws: Str +4, Dex +5, Wis +2
- Skills: athletics +4, deception +4
- Senses: passive Perception 10
- Languages: any two languages
Actions
- Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
- Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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