Ancient Red Dragon
Gargantuan Dragon chaotic evil
- Armor Class: 22 (natural armor)
- Hit Points: 546 (28d20+252)
- Speed: walk 40 ft. climb 40 ft. fly 80 ft.
- Challenge Rating: 24 (62,000 XP)
- Source: 5.1 SRD (2015 MM), page 286
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 30 (+10) |
10 (+0) |
29 (+9) |
18 (+4) |
15 (+2) |
23 (+6) |
- Saving Throws: Dex +7, Con +16, Wis +9, Cha +13
- Skills: perception +16, stealth +7
- Damage Immunities: fire
- Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages: Common, Draconic
Special Abilities
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
- Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
- Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
- Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5-6): The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Legendary Actions
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Licensing – Markdown Format